//---------------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------------- object{ Facetted_Sphere( 6, 16 )// ( Quarter_Meridian_Segments, Equatorial_Segments) texture{ pigment{ color rgb<1,1,1> } //normal { bumps 0.5 scale 0.0125} finish { phong 1 reflection{ 0.15 } } } // end of texture scale <1,1,1>*1 rotate <0,0,0> translate< 0, 0, 0> } // end of object //-------------------------------------------------------- //----------------------------------------------------------------------------------