//---------------------------------------------------------------------------- #include "shapes3.inc" //---------------------------------------------------------------------------- object{ Egg_Shape( 1.60, 0.65 ) // (Lower_Scale, Upper_Scale) texture{ pigment{ color rgb<1,1,1> } normal { bumps 0.5 scale 0.0125} finish { phong 1 reflection{ 0.15 } } } // end of texture scale <1,1,1>*0.9 rotate <0,0,0> translate< 0, 0, 0> } // end of object //----------------------------------------------------------------------------