//-------------------------------------------------------------------------- #include "shapes3.inc" //-------------------------------------------------------------------------- object{ Segment_of_CylinderRing( 1.25, // major radius, 0.50, // minor radius, 0.70, // height H, -225 // angle (in degrees) ) //----------------------------------------- texture{ pigment{ color rgb<0.6,1,0>} finish { phong 1} } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object //-------------------------------------------------------------------------- object{ Segment_of_CylinderRing( 1.00, // major radius, 0.80, // minor radius, 0.20, // height H, 90 // angle (in degrees) ) //---------------------------------------- texture{ pigment{ color rgb<1,1,1>} finish { phong 1} } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of object //--------------------------------------------------------------------------