//-------------------------------------------------------------------------- #include "shapes3.inc" //-------------------------------------------------------------------------- object{ Segment_of_Torus ( 1.10, // radius major, 0.25, // radius minor, -270 // segment angle (in degrees) ) //----------------------------------- texture { pigment{ color rgb<1,0.7,0>} finish { phong 1} } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of Torus_Segment(...) --------------------------- //--------------------------------------------------------------------------