intersection{ box {<-2.5,-2.0,-2.5>,<2.5, 2.00,2.5>} object{ Hyperboloid_Y } texture { pigment{ color rgb<1.0, 1.0, 0.0> } finish { phong 0.1} } scale <1,1,1>*0.5 rotate<0,0,0> translate<0,0.00,0.0> } // end of intersection -----------------------------