intersection { box {<-2,-2.5,0>,<2.5,2.5, 4.00>} object{ Paraboloid_Z} texture{ pigment{ color rgb<1, 0.05, 0.2> } finish { phong 1} } scale <1,1,1>*0.5 rotate<0,0,0> translate<0,0.00,0.0> } // end of object ----------------------------------