//-------------------------------------------------------------------------- object{ //Spheroid( CenterVector, RadiusVector Rx,Ry,Rz ) Spheroid(<-1.50,3.00,-2.00>, <2.0,1.2,2.5> ) texture{ pigment{ color rgbt<0.75,0.2,0.0,0.7>} finish { phong 1 } } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,0,0> } // ---------------------------------------------------------------- //--------------------------------------------------------------------------