object { //Round_Cylinder(point A, point B, Radius, EdgeRadius, UseMerge) Round_Cylinder(<0,0,0>, <0,1.5,0>, 0.50 , 0.20, 0) texture{ pigment{ color rgb<1,0.2,0.35>} //normal { radial sine_wave frequency 30 scale 0.25 } finish { phong 1 } } scale<1,1,1> rotate<0, 0,0> translate<0,0.1,0> } // ---------------------------------------------------------