object { // Round_Box(A, B, WireRadius, UseMerge) Round_Box(<-1,0,-1>,<1,1,1>, 0.25 , 0) texture{ pigment{ color rgb<0.7,0.25,0.5>} //normal { radial sine_wave frequency 30 scale 0.25 } finish { phong 1 } } scale<1,1,1> rotate<0, 0,0> translate<0,0.1,0> } // ---------------------------------------------------------