object{ Icosahedron scale <1,1,1> material{ //----------------------------------------------------------- texture { pigment{ color rgbf<0.6,0.95,0.7,0.75>} // normal { bumps 1 scale 0.85} finish { phong 1 reflection 0.4 specular 0.9 roughness 0.001 phong 1 phong_size 400} } interior{ I_Glass caustics 0.2} } // end of material ---------------------------------------------------- scale <1,1,1>*0.75 rotate< 0,0,0> translate<0,0,0> } // end of object ------------------------------------------------------