object{ Tetrahedron material{ //----------------------------------------------------------- texture{ pigment{ rgbf <0.88, 0.98, 0.60, 0.9> } finish { diffuse 0.1 reflection 0.2 specular 0.8 roughness 0.0003 phong 1 phong_size 400} } // end of texture ------------------------------------------- interior{ ior 1.5 caustics 0.5 } // end of interior ------------------------------------------ } // end of material ---------------------------------------------------- scale <1,1,1>*0.5 rotate<0,0,0> translate<0,0,0> } // end of object