object{ Pyramid2 scale<1,1,1>*2.1 texture{ pigment{ color rgb<0.8,0.65,0.5>} normal { granite 0.5 scale <1,0.15,1> } finish { phong 1} } scale<1,1,1> rotate<0,0,0> translate<0, 0.5, 0> } // end of object ---------------------------------