object{ Pyramid // base size <-1,-1,-1>,<1,1,1> scale <1,1,1>*1 texture{ pigment{ color rgb<0.96, 0.84, 0.72> } normal { granite 0.5 scale <3,0.15,3>*0.8 turbulence 0} finish { phong 0.1} } scale <1,1,1> rotate<0, 0,0> translate<0,0,0> } // end of object