plane { <0,1,0>, 0 hollow // normal vector, distance to zero ---- texture{ pigment{ color rgb<0.35,0.60, 0.00>} normal { bumps 0.25 scale 0.05} finish { phong 1 } } // end of texture scale < 1, 1, 1> rotate< 0,0,-15> rotate<0,-25,0> translate<2,0.0,0> } // end of plane ------------------------------------------