intersection{ //---------------------------------------------------------------- // linear prism in x-direction: from ... to ..., number of points (first = last) prism { -1.00 ,1.00 , 4 <-1.00, 0.00>, // first point < 1.00, 0.00>, < 0.00, 1.50>, <-1.00, 0.00> // last point = first point!!! rotate<-90,-90,0> //turns prism in x direction! Don't change this line! } // end of prism -------------------------------------------------------- // linear prism in z-direction: from ,to ,number of points (first = last) prism { -1.00 ,1.00 , 4 <-1.00, 0.00>, // first point < 1.00, 0.00>, < 0.00, 1.50>, <-1.00, 0.00> // last point = first point!!!! rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! } // end of prism -------------------------------------------------------- texture { pigment{ color Scarlet} finish { phong 0.2} } // end of texture scale <1.00, 1.00, 1.00>*1.05 rotate<0,0,0> translate<0.00, 0.00, 0.00> }// ------------------------------------------------------- end of intersection