// linear prism in z-direction: from ,to ,number of points (first = last) prism { -1.10 ,1.10 , 7 <-1.05, 0.95>, // first point < 0.00, 1.50>, < 1.05, 0.95>, < 1.05, 1.00>, < 0.00, 1.55>, <-1.05, 1.00>, <-1.05, 0.95> // last point = first point!!!! rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! Don't change this line! texture { pigment{ color Scarlet} finish { phong 1.0} } // end of texture scale <1.00,1.00,1.00> rotate <0,0,0> translate <0.00,0.00,0.00> } // end of prism --------------------------------------------------------