cylinder { <0,0,0>,<0,0.005,0>, 2.00 texture { pigment{ color rgb< 1.0, 1.0, 1.0>*0.5} normal { bumps 0.25 scale 0.1} finish { ambient 0.05 diffuse 0.2 phong 1 reflection 0.6} } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,1> } // end of cylinder ------------------------------------