cylinder{ <0,0.0,0>,<0,0.75,0>, 1.00 open texture { pigment{ color rgb<1.0,1.0,1.0>*1.1} normal { ripples 3.5 scale 0.05 translate<0,-1.0,0> } finish { phong 0.4 reflection{ 0.05 metallic 0.10} } } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of cylinder -------------------------------------