cylinder { <-1,0,0>,<1,0,0>, 0.30 texture { pigment { color rgb<1,1,1>} //normal { bumps 0.5 scale <0.25, 0.005,0.005>} finish { phong 0.5 reflection 0.00 } } // end of texture scale <1,1,1> rotate<0,0,0> translate<0,0,0> } // end of cylinder ------------------------------------