//------------------------------------------------------------------------- ovus{ 1.00, 0.65 // base_radius, top_radius with: top_radius< base_radius! texture{ pigment{ color rgb< 1.0, 0.9, 0.8>*0.9} // normal { bumps 0.75 scale 0.02 } finish { phong 0.3 reflection { 0.00 metallic 0.00} } } // end of texture scale 0.5 rotate<0,0,0> translate<0,0.5,0> } // ------------------------------------------------------------------ //-------------------------------------------------------------------------