sphere { <0,0,0>, 1.00 texture { pigment{ gradient <0,1,0> turbulence 3.5 color_map{ [0.0 color rgb<0.2,0.8,0.0>] [0.2 color rgb<0.6,0.8,0.0>] [0.4 color rgb<0.0,0.3,0.0>] [0.5 color rgb<0.0,0.5,0.0>] [0.6 color Clear ] [0.9 color Clear ] [1.0 color rgb<0.2,0.8,0.0>] } // end of color_map scale 2 } // end of pigment normal { bumps 0.5 scale 0.015} finish { phong 1 reflection 0.00} } // end of texture scale<1,1,1> rotate<0,0,0> translate<0,1,0> } // end of sphere -----------------------------------