// POV-Ray 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------- // camera ------------------------------------------------------------------------- #switch ( Camera_Number ) #case (0) #declare Camera_Location = < 0.00, 1.00, -3.00> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 75 ; #break #case (1) #declare Camera_Location = < 2.0 , 2.5 ,-3.0> ; // diagonal view #declare Camera_Look_At = < 0.0 , 1.0 , 0.0> ; #declare Camera_Angle = 90 ; #break #case (2) #declare Camera_Location = < 3.0, 1.0 , 0.0> ; // right side view #declare Camera_Look_At = < 0.0, 1.0, 0.0> ; #declare Camera_Angle = 90 ; #break #case (3) #declare Camera_Location = < 0.00, 5.00, 0+0.000> ; // top view #declare Camera_Look_At = < 0.00, 0.00, 0+0.001> ; #declare Camera_Angle = 90 ; #break #else #declare Camera_Location = < 0.00, 1.00, -3.50> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 75 ; #break #break #end // of "#switch ( Camera_Number )" //-------------------------------------------------------------------------- camera{ // ultra_wide_angle // orthographic location Camera_Location right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb<1,1,1>*0.9} // sun light_source{ Camera_Location color rgb<0.9,0.9,1>*0.1 shadowless}// flash // sky --------------------------------------------------------------------- sky_sphere { pigment { gradient <0,1,0> color_map { [0.00 rgb <0.8,0.9,1.0>] [0.35 rgb <0.0,0.1,0.8>] [0.65 rgb <0.0,0.1,0.8>] [1.00 rgb <0.8,0.9,1.0>] } scale 2 } // end of pigment } //end of skysphere //------------------------------ //fog{distance 300000 color White} // sea --------------------------------------------------------------------- plane{ <0,1,0>, 0 texture{ Polished_Chrome normal{ bumps 0.25 scale <0.25,0.25,0.25>*0.5 turbulence 0.5 } finish{ reflection 0.60 }}} //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //--------------------------------------------------------------------------