// POV-Ray 3.7 Scene File " ... .pov" // author: ... // date: ... //-------------------------------------------------------------------------- #version 3.7; global_settings{ assumed_gamma 1.0 } #default{ finish{ ambient 0.1 diffuse 0.9 }} //-------------------------------------------------------------------------- #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //--------------------------------------------------------------------------------- //--------------------------------------------------------------------------------- #declare Camera_Number = 0 ; //--------------------------------------------------------------------------------- // camera ------------------------------------------------------------------------- #switch ( Camera_Number ) #case (0) #declare Camera_Location = < 0.00, 1.00, -3.00> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 75 ; #break #case (1) #declare Camera_Location = < 2.0 , 2.5 ,-3.0> ; // diagonal view #declare Camera_Look_At = < 0.0 , 1.0 , 0.0> ; #declare Camera_Angle = 90 ; #break #case (2) #declare Camera_Location = < 3.0, 1.0 , 0.0> ; // right side view #declare Camera_Look_At = < 0.0, 1.0, 0.0> ; #declare Camera_Angle = 90 ; #break #case (3) #declare Camera_Location = < 0.00, 5.00, 0+0.000> ; // top view #declare Camera_Look_At = < 0.00, 0.00, 0+0.001> ; #declare Camera_Angle = 90 ; #break #else #declare Camera_Location = < 0.00, 1.00, -3.50> ; // front view #declare Camera_Look_At = < 0.00, 1.00, 0.00> ; #declare Camera_Angle = 75 ; #break #break #end // of "#switch ( Camera_Number )" //-------------------------------------------------------------------------- camera{ // ultra_wide_angle // orthographic location Camera_Location right x*image_width/image_height angle Camera_Angle look_at Camera_Look_At } // sun --------------------------------------------------------------------- light_source{< 3000,3000,-3000> color rgb<1,1,1>*0.9} // sun light_source{ Camera_Location color rgb<0.9,0.9,1>*0.1 shadowless}// flash // sky --------------------------------------------------------------------- #local SkyTransform = transform{ rotate <0,0,0> translate <-3,0,-3> } //-------------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [ 0.0 color rgb <0.24, 0.32, 1.0>*0.3 ] [ 0.23 color rgb <0.16, 0.32, 0.9>*0.9 ] [ 0.37 color rgb<1,0.1,0> ] [ 0.52 color rgb<1,0.2,0> ] [ 0.70 color rgb <0.36, 0.32, 1.0>*0.7 ] [ 0.80 color rgb <0.14, 0.32, 1.0>*0.5 ] [ 1.00 color rgb <0.24, 0.32, 1.0>*0.3 ] } // end color_map scale 2 rotate<-15,0,0> translate <0,0.7,0> } // end pigment } // end of sky_sphere ------------------------------------------ // white clouds: plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgbt<1,1,1,1>] // <0.24, 0.32, 1.0>*0.7] [0.50 rgbt<1,1,1,1>] // <0.24, 0.32, 1.0>*0.7] [0.60 rgb <1,1,1>] [0.85 rgb <0.25,0.25,0.25>] [1.00 rgbt<0.5,0.5,0.5, 0.65>]} scale<1,1,1.5>*3.5 translate< 0.5,0,0> } finish {ambient 1 diffuse 0 } } rotate<0, 0,0> transform SkyTransform scale 10000} // red orange clouds: plane{<0,1,0>,1 hollow texture{ pigment{ bozo turbulence 0.92 color_map { [0.00 rgbt<1,1,1,1>] // <0.24, 0.32, 1.0>*0.7] [0.45 rgbt<1,1,1,1>] // <0.24, 0.32, 1.0>*0.7] [0.75 rgbt <1.00,0.15,0.00,0.50>] [0.85 rgbt <0.75,0.55,0.00,0.30>] [1.00 rgbt <0.50,0.35,0.15, 0.75>]} scale<1,1,1.5>*3.5 translate< 0.5,0,1.5>// +move it in z } finish {ambient 1 diffuse 0 } } rotate<0, 0,0> transform SkyTransform scale 9900} //-------------------------------------------------------// end sky + clouds // fog on the ground ------------------------------------------------------- fog { fog_type 2 distance 50 color rgb<1,0.35,0.1> fog_offset 0.1 fog_alt 1.0 turbulence 1.8 } //------------------------------------------------// end of ground fog //-------------------------------------------------------------------------- // ground ------------------------------------------------------------------ plane { <0,1,0>, 0 texture{ pigment{ color rgb<0.35,0.65,0.0>*0.55 } normal { bumps 0.75 scale 0.015 } finish { phong 0.1 } } // end of texture } // end of plane ------------------------------------// end of ground //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //--------------------------------------------------------------------------