// POV-Ray 3.7 Scene File "vcross_r.pov" // right handed coordinate system // Author: Friedrich A. Lohmueller, 2005/2009/2011 // homepage: www.f-lohmueller.de // //------------------------------------------------------------------------ #version 3.7; global_settings{ assumed_gamma 1.0 } //------------------------------------------------------------------------ #include "colors.inc" #include "textures.inc" #include "glass.inc" #include "metals.inc" #include "golds.inc" #include "stones.inc" #include "woods.inc" #include "shapes.inc" #include "shapes2.inc" #include "functions.inc" #include "math.inc" #include "transforms.inc" //------------------------------------------------------------------------ #declare Camera_0 = camera { // xy view angle 18 right -x*image_width/image_height sky <0,0,1> // right handed!!!!!!!! location <20.0, 20.0, 20.0> look_at <0.0, 0.0, 0.5> } #declare Camera_1 = camera { // diagonal view angle 18 right -x*image_width/image_height sky <0,0,1> // right handed!!!!!!!! location <20.0, 20.0, 20.0> look_at <0.0, 0.0, 0.5> } camera{Camera_1} //------------------------------------------------------------------------ // sun ------------------------------------------------------------------- light_source{<1500, 2500, 2500> color White} // sky ------------------------------------------------------------------- sky_sphere{ pigment{ gradient <0,1,0> color_map{ [0 color rgb<1,1,1> ]//White [0.4 color rgb<1,1,1>]//~Navy [0.6 color rgb<1,1,1>]//<0.14,0.14,0.56>]//~Navy [1.0 color rgb<1,1,1> ]//White } scale 2 } } // end of sky_sphere //------------------------------------------------------------------------ //------------------------------ the Axes -------------------------------- //------------------------------------------------------------------------ #macro Axis_( AxisLen, Dark_Texture,Light_Texture) union{ cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05 texture{checker texture{Dark_Texture } texture{Light_Texture} translate<0.1,0,0.1>} } cone{<0,AxisLen,0>,0.2,<0,AxisLen+0.7,0>,0 texture{Dark_Texture} } } // end of union #end // of macro "Axis()" //------------------------------------------------------------------------ #macro AxisXYZ( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light) //--------------------- drawing of 3 Axes -------------------------------- union{ #if (AxisLenX != 0) object { Axis_(AxisLenX, Tex_Dark, Tex_Light) rotate< 0,0,-90>}// x-Axis text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark} rotate< 0,90,-90> scale 0.5 translate } #end // of #if #if (AxisLenY != 0) object { Axis_(AxisLenY, Tex_Dark, Tex_Light) rotate< 0,0, 0>}// y-Axis text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark} rotate<90, 0,0> scale 0.5 translate <-0.40,AxisLenY+0.20,0.50>} #end // of #if #if (AxisLenZ != 0) object { Axis_(AxisLenZ, Tex_Dark, Tex_Light) rotate<90,0, 0>}// z-Axis text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark} rotate<90,0,180> scale 0.5 translate <-0.4,0.0,AxisLenZ+0.10>} #end // of #if } // end of union #end// of macro "AxisXYZ( ... )" //------------------------------------------------------------------------ #declare Texture_A_Dark = texture { pigment{color rgb<1,0.25,0>} finish {ambient 0.15 diffuse 0.85 phong 1} } #declare Texture_A_Light = texture { pigment{color rgb<1,1,1>} finish {ambient 0.15 diffuse 0.85 phong 1} } object{ AxisXYZ( 6.0, 6.0, 4.0, Texture_A_Dark, Texture_A_Light)} // <<<<<<<<<<<<<<<<< adapt the axes here !!! //-------------------------------------------------- end of coordinate axes // ground ----------------------------------------------------------------- //---------------------------------<<< settings of squered plane dimensions #declare RasterScale = 1.0/2; #declare RasterHalfLine = 0.035; #declare RasterHalfLineZ = 0.035; //------------------------------------------------------------------------- #macro Raster(RScale, HLine) pigment{ gradient x scale RScale color_map{[0.000 color rgbt<1,1,1,1>*0.4] [0+HLine color rgbt<1,1,1,1>*0.4] [0+HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>] [1-HLine color rgbt<1,1,1,1>*0.4] [1.000 color rgbt<1,1,1,1>*0.4]} } finish { ambient 0.15 diffuse 0.85} #end// of Raster(RScale, HLine)-macro //------------------------------------------------------------------------- plane { <0,0,1>, 0 // plane with layered textures texture { pigment{color rgbt<1,1,1,0.7>*1.1} finish {ambient 0.45 diffuse 0.85}} texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> } texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,0,90>} rotate<0,0,0> no_shadow } //------------------------------------------------ end of squered plane XZ //-------------------------------------------------------------------------- //---------------------------- objects in scene ---------------------------- //-------------------------------------------------------------------------- #default{ finish {ambient 0.15 diffuse 0.85} } // /* Some Sample rgb colors - Einige Beispiele für rgb Farben - Qualche esempio per colori rgb //=========================================================================== pigment { color Green } Black rgb<0,0,0> ; Gray rgb<1,1,1>*0.5 ; White rgb<1,1,1> ; Red rgb<1,0,0> ; Green rgb<0,1,0> ; Blue rgb<0,0,1> ; Yellow rgb<1,1,0> ; Orange rgb<1,0.5,0>; Cyan rgb<0,1,1> ; Magenta<1,0,1,> ; orange yellow rgba<1,0.65,0> ; YellowGreen rgb<0.5,1,0> ; Dark Red rgb<0.5,0,0> ; dark green rgb<0,0.5,0> ; dark blue rgb<0,0,0.5> transparent colors - halbtransparente Farben - colori semi trasparenti: Red semi transparent: pigment{ color Red transmit 0.5 } = pigment { color rgbt<1,0,0,0.5>} */ //----------------------------------------------------------------------------------- #declare Rl = 0.055; // radius of lines - Radius der Strecken #declare Rp = 0.105; // radius of points - Radius der Punkte // //------------------------------------------------------------------------------------ #include "analytical_g.inc" //------------------------------------------------------------------------------------ // ----------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------- // --------------------- Punti e Vettori - Punkte und Vektoren - Points and Vectors //------------------------------------------------------------------------------------ #declare V1 = < 0, 0, 2>; #declare V2 = <-2.5,1, 1>; #declare Start = < 5.0,4.5, 2.0>; union{ sphere{ V1, Rp pigment{ color Red }} sphere{ V2, Rp pigment{ color Orange }} object{ Vector( o,V1, Rl) pigment{ color Red }} object{ Vector( o,V2, Rl) pigment{ color Orange }} object{ Vector( o,vcross(V1,V2), Rl) pigment{ color YellowGreen }} triangle{ o, V1, V2 pigment{ color Green transmit 0.5 }} triangle{ V1, V1+V2, V2 pigment{ color Green transmit 0.5 }} text { ttf "ARIAL.TTF", "V1",0.1,0 scale 0.4 scale <-1,-1,1> rotate<-90,0,-45> translate V1/2+< 0.9,0.0, 0.8> pigment{ color Red } no_shadow} text { ttf "ARIAL.TTF", "V2",0.1,0 scale 0.4 scale <-1,-1,1> rotate<-90,0,-45> translate V2/2+< 0.1,0.0,-0.5> pigment{ color Orange } no_shadow} text { ttf "ARIAL.TTF", "V1 x V2",0.1,0 scale 0.4 scale <-1,-1,1> rotate<-90,0,-45> translate vcross(V1,V2)+< 0.7,-0.7,0.2>pigment{ color YellowGreen } no_shadow} translate Start} // ------------------------------------------------------------------------------------------------------- end