// PoVRay 3.1 Scene File "sinus0.pov" // created by Friedrich Lohmueller, 1998 // 33700 spheres, 25MB RAM ,time on PII 266 MHz 2048x1536+a: 18min. #include "colors.inc" #include "textures.inc" // camera ----------------------------------------------------------- #declare Cam0 =camera {ultra_wide_angle angle 260 location <16.0 , 35.0 ,-80.0> look_at <0.0 ,-5.0 , 0.0>} camera{Cam0} // sun -------------------------------------------------------------- light_source{<1500,2500,-2500> color White} light_source{<-500,4500, 500> color Red} // sky -------------------------------------------------------------- sphere{<0,0,0>,1 hollow texture{pigment{gradient <0,1,0> color_map{[0 color White] [0.6 color rgb<0.5,0.2,0.8>] [1 color White]} quick_color Blue } finish {ambient 1 diffuse 0} } scale 10000} //------------------------------------------------------------------- #declare StepX = 0.04; #declare StepZ = 0.04; union{ #declare NrZ = -3; #declare EndNrZ = 3; #while (NrZ,0.5 translate<20*NrX,20*sin(D*5)*1/(D+0.65),20*NrZ> texture{pigment{color rgb<1,0.8,0>} finish {ambient 0.45 diffuse 0.55 phong 1} } } #declare NrX = NrX + StepX; #end #declare NrZ = NrZ + StepZ; #end scale <1,1,1> rotate<0,0,0> translate<0,0,0>} //------------------------------------------------------------ end --